All of the examples you cite, even the gun to the head one, still leave them options.
If someone put a gun to my head, and told me to kill someone else, I'd tell them to shoot me.
If "A" tried to manipulate me, it would be on my terms, not their's. I don't like/care for money or fame or power. I honestly don't want them.
And the "psyops" manipulation is what I'm actually best at, so that doesn't work on me - I tend to identify it and then look into what is ACTUALLY going on.
Enchantments however, WILL make them do what you want. In any example you bring up that does not involve magic, there will be those who choose not to do what you want them to, simply based on their own past, willpower, wants, etc. Their choice might not be as "happy" as the choice you want them to make, but they might make it anyway. Enchantments don't give options.
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The value of an individual is not numerically assignable. Given the individual's infinite capacity to affect change (for better or for worse), it follows that their value is just as infinite. Logically then, not only are all individuals of equal value, but all possible combinations and groupings of individuals are of equal value, and finally, no matter an individual's past actions, their capacity to affect positive change is not diminished.
The value of the individual is sacrosanct, but actions must be directed in an effort to affect positive change.
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