I've always been interested in chess as it has, like Go, simple rules but complicated outcomes, also interested in how our brains prioritise and make decisions when restricted to chess moves compared to how a computer program handles the same task. I've always meant to look into Enochian chess too.
There is certainly a occult element to the design of the board, pieces, and rules - along with the mindset that goes along with them.
CODE
Several metaphysicians (Crowley, Shallis, Carroll, etc.) have suggested that chess is really a medieval computer simulacrum, a magical model of the world, or of Time, in which various forces confront one another. The black and white squares are happenings of evil mixed with good. The pieces are fixed stages of mental development. The pawns are ordinary mentalities, with few choices open to them, who can move but forward in hope of eventual enlightenment (embodied in the queen). The knight is the initiate, the bishop ecclesiastical power, the castle or rook temporal power. The king, of course, is the inner self or life-force revealed at death or apotheosis, depending on whether one wins or loses. One's opponent king is the source of the tyranny of the outside world, the "other" that the self must battle. Originally the game was played with four players, each having four pieces and four pawns - with no queens.
The word zugzwang is itself a chess term -
http://dictionary.reference.com/browse/zugzwangIf you trace how you move a knight about the board you will find that it unfolds in a geometric pattern that you'll find in nearly all books on freemasonry.