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 A Sorcerous Defence Against Malevolent Spirits, discussion on sorcerous self defence
magus2500x
post Oct 16 2007, 10:30 PM
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ok, so I became intrigued by another post and have been unable to shake the idea of starting this thread mainly because I wish to see what others believe would be a good defence against malevolent spirits should you find yourself being thrown in a position that rituals are unable to be performed.


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Humbling oneself is the true path to enlightenment, as overconfidence is a true path of failure.

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paxx
post Oct 23 2007, 08:10 PM
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Ok, this will expose the chaos tendencies in me, but quickly your choices are three.

Attack, defend, retreat.
Attack:
Banish,
personal choice laughter (not the “nervous I am going insane kind”, but the “Man I should not be laughing at this, but it is too funny” kind, ala Family guy, American pie, South Park, Scary Movie and so on.

Stand and fight. What ever you know best. Making it submit could be interesting and fun.

Love it and absorb it. (don’t know the mechanics, happens naturally for me at times) see your self in the entity, love that aspect, take it in.

Just absorb it. “physic vampire types” shoot for this most of the time.


Defend:
Bring everything you have up, or turn it all off and ignore.

I find this hard to do, but I have done it when it would be odd for me to tell others what is going on, and I need to look like I am paying attention to what the flesh and blood people are doing. I prefer the turn it all off in these situations. How? That thing needs to not exist in your universe, if you are not in a universe where that entity can exist, it no longer exists.

Retreat:
Great in urban environments:
Running current and running water are both (in my experience) decent natural (not sure if natural is a good term for running current) barriers, as such entities in general won’t cross them too readily unless they are attached to something that does. Water generally runs down every street, and a major pipe down every minor neighborhood (8 blocks or so). If you are not the athletic type…go for it anyway…and start training. All you need to do is be able to run 2 miles when you need to.

Those are the basics.
Combo of defense and retreat works well also.
Denfence and attack are said to work well, I have yet to get that one down.
Retreat and attack or “tactical retreat” honestly never tried.

With preparation, gets more fun.
Banishing can take sigils, make a few hundred of them, they can all be variations on the same, an extra line here a squiggly there and so on.

Imagine an entity, imagine its feel, the dread, the fear, be present to the entirety of it, burn sigil one into your brain…move on to the next one. Don’t do too many at once if not practiced at it, or you will be emotionally exhausted, and will loose effectiveness as you had too much time to think of the first few. Start small, casper the friendly ghost is a good start…move on to Zuul (ghost busters reference) at around 800.

Then should you ever be in a situation with entity type 465 the sigil come out and the entity goes down. If it does not go down and another sigil does not pop into your head, don’t panic…throw some more power into it, and check where you are. Get a feel for yourself and the entity. Go to some other plan.

Then with what you have learned and make new sigils.

Honestly the only times, I needed to banish an entity that did not leave on my first bump of will, not liking it there, sigils worked. However so has turning off. Most of my sigils are not so much banishing as they are bindings, and I am really effective at that, well trained even. That is not viewed as white under anyone’s scale except those that have no scale so, use as needed.


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