QUOTE(fatherjhon @ Nov 17 2007, 12:09 AM)
In ether case (servitors/ RetroPsychoKinesis) does anyone know what the actual mechanics of it are?
Microchips are extremely easy to damage, they're so small the tiniest speck of dust can be a problem, clean rooms are neccessary to prevent that and static; and while hardening and insulation can protect from some electrical damage, there's also EMP. If you've seen the recent Ocean's 11, you've seen the effects of an EMP burst (from the thing they stole to knock out the casino's power). Some scientists predict a nuclear blast (of a specialized EMP nuke) over the USA would knock out almost all electronics coast-to-coast. This one reason the military uses vacuum tubes for all their critical systems.
A good overview of EMP.Make your own!My pet hypothesis at the moment is the massive spread of microelectronics. Places using a lowest-bid system won't have quality first and foremost, the millions of street-lights & control systems across the world are not state of the art. Some are bound to be affected by outside interference, and in some cases they must be built to do so (FCC rules, part 15). Seeing as every living creature on the planet has electromagnetic activity of some kind, I find it highly plausible that there are ways we can utilize our own electric field in varying degrees. Maybe not as much as an electric eel, but probably more than cell phone & electric companies would like. In any case there's definitely a potential for cause-and-effect, but I'm far from knowing how exactly.
As for PK experiments, they've found a wide range of things that can be affected: dice, machines, radioactive decay, you name it. Servitors... it probably depends on the servitor, how well it was made, who made it, etc. etc.