I use the same system here as for Goetia: the seals are made in metals with the Pentacle on their reverse sides. The Emperor's or Kings use gold, the aerial Princes in tin, and their Dukes in copper, and the Knights in lead.
The text gives no indication that these should be made otherwise than they are for Goetia. It may be more practical to make a large plate with all the available Ducal seals on it, but I haven't tried this.
The spirits of this art are classified in two categories: those whose office relates to a particular direction on the compass, and those whose office relates to a particular time of day.
The spirits are classed as follows:
Kings govern activity in all parts of that quarter. Princes govern one of the sixteen compass-point directions. Dukes govern the activity in the domain of a prince during a particular time of day.
In all cases, the spirit is approached facing the direction of the Kings: East: Carnesiel (KRN-Ash) “radiant fire” South: Caspiel (KShPYM) “wonders” West: Amenadiel (AMNH) “treaty” North: Demoriel (DM-ARY) “blood of the lion”
There are sixteen Princes:
East: Pamersiel (PTUR) “exempt” E S E: Padiel (PRY) “fruit” S E: Camuel (KMUL) “withered” S S E: Asteliel (ASTLH) “monument”
South: Barmiel (BRM) “exception” SSW: Gediel (GDY) “baby goat” SW: Assyriel (OShYUI) “tenth” WSW: Maseriel (MSR) “deliver”
West: Malgaras (MLGH-Rsh) “award-head” WNW: Dorochiel (DRYChH) “trampling” NW: Usiel (YTzYB) “stable” NNW: Cabariel (KBR) “landholding”
North: Rasiel (RShAY) “authority” NNE: Symiel (SYMUY) “blinding” NE: Armadiel (ORMH) “heap” ENE: Baruchas (BRCh) “blessed”
The sphere must be set up prior to the ceremony on a small table made with three sides and three layers. The three sides emerge from a central axis, with the top carved out at an angle to make space for the ball above.
These spirits have power over the four elements. Each one can create changes in the elements within its quarter relating to the magician. For action in the central part of a continent, for example, magicians on opposite coasts wishing to perform the same task would conjure spirits of opposite direction to one another.
As the Cardinal Empires have dominion over a certain direction, the Wandering Princes have no specific point of reference. Four represent the elemental powers and seven represent the planetary powers. They may be called to perform works in the four elements upon things of unknown or nonspecific location. They, like the Cardinal Princes, affect the qualities of the four elements in the target.
These eleven princes are conjured to create more specific changes than those of the Cardinal Princes, but still within the realm of the four elements. Whereas the Cardinal Princes may effect a general environmental or atmospheric change, the Wandering Princes are called to affect changes on a smaller scale but with greater precision. The four related to the elements make changes in things belonging to those elements, and the seven related to the planets make changes in things attributed thereunto.
The Elemental Princes
Aeradiel (Air) Buriel (Earth) Hydriel (Water) Pyrichiel (Fire)
The Planetary Princes
Uriel (Saturn) for walls and barriers Emoniel (Jupiter) for luxuries and property Icosiel (Mars) for tools and weapons Soleriel (Sun) for athletics and games Bydiel (Venus) for clothing and food Macariel (Mercury) for books and puzzles Monadiel (Moon) for hidden or lost things
These princes have a peculiar apparition, a serpent with a head that varies between each spirit. The elemental princes have human heads, and the planetary princes are zoomorphic. I have never felt very comfortable with "scrying," but I use a clear sphere of rock crystal and set it up as described. I am not the most vigilant about keeping up with this practice, and have used others to do the scrying for me at times, but not always. It is more a matter of knowledge received at request than of seeing anything special in the stone, but this may be in part my own ineptitude with the device.
The text gives a mark where to insert the conjuration for subordinates and superiors. If you want to call a Duke, you call it by the authority of its Prince, etc...
The planetary hours and Table of Practice are in the Pauline Art and are not part of Theurgia. Instead there is a rule of hours to abide for each of the Dukes, but since the Princes are more powerful it is better to just call them instead. The dukes are better to call if you want to know something, the princes if you want to do something, and I cannot foresee a need to call the cardinal emperors.
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